Vow of Lightning

Enchant creature
Enchanted creature gets +2/+2, has first strike, and can’t attack you or planeswalkers you control.

Bushmeat Poacher

, , Sacrifice another creature: You gain life equal to the sacrificed creature’s toughness. Draw a card.

Threats Undetected

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Stangg, Echo Warrior

Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that’s a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.

Stangg, Echo Warrior

Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that’s a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.

Threats Undetected

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Radha, Coalition Warlord

Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

A-Radha, Coalition Warlord

Domain — Whenever Radha, Coalition Warlord enters or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

Threats Undetected

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Threats Undetected

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Allosaurus Shepherd

This spell can’t be countered.
Green spells you control can’t be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Allosaurus Shepherd

This spell can’t be countered.
Green spells you control can’t be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Skeleton Archer

When this creature enters, it deals 1 damage to any target.

Jaded Sell-Sword

When Jaded Sell-Sword enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

Shakedown Heavy

Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

Diviner of Fates

When Diviner of Fates enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.

Shakedown Heavy

Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

Caldaia Strongarm

When Caldaia Strongarm enters, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

Shakedown Heavy

Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

High-Rise Sawjack

Reach (This creature can block creatures with flying.)
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.

Shakedown Heavy

Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.

Shakedown Heavy

Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.