Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.

Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.

Mirror Image

You may have Mirror Image enter the battlefield as a copy of a creature you control.

Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn’t a mana ability, you may draw a card.

Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

Regna, the Redeemer

Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Krav, the Unredeemed

Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

Regna, the Redeemer

Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Krav, the Unredeemed

Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)
, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

Frenzied Goblin

Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can’t block this turn.

Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Mausoleum Harpy

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city’s blessing, put a +1/+1 counter on Mausoleum Harpy.

Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Burning Sun’s Avatar

When Burning Sun’s Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

Burning Sun’s Avatar

When Burning Sun’s Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.

Apprentice Necromancer

, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Majestic Myriarch

Majestic Myriarch’s power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Lethal Sting

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.