Niv-Mizzet Reborn

Flying
When Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that’s exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Nicol Bolas, Dragon-God

Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn’t control a legendary creature or planeswalker loses the game.

Auger Spree

Target creature gets +4/-4 until end of turn.

Savageborn Hydra

Double strike
Savageborn Hydra enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Turri Island

Creature spells cost less to cast.
Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Immersturm

Whenever a creature enters, that creature’s controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner’s control.

Vengevine

Haste
Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Vengevine

Haste
Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Thermo-Alchemist

Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.

Martial Glory

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.

Devastation Tide

Return all nonland permanents to their owners’ hands.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Manifest

(You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Banefire

Banefire deals X damage to any target.
If X is 5 or more, this spell can’t be countered and the damage can’t be prevented.

Banefire

Banefire deals X damage to any target.
If X is 5 or more, this spell can’t be countered and the damage can’t be prevented.

Banefire

Banefire deals X damage to any target.
If X is 5 or more, this spell can’t be countered and the damage can’t be prevented.

Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Goblin Razerunners

, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Auger Spree

Target creature gets +4/-4 until end of turn.

Oracle’s Insight

Enchant creature
Enchanted creature has “: Scry 1, then draw a card.” (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Nyxathid

As Nyxathid enters, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player’s hand.