Defend the Hearth

Prevent all combat damage that would be dealt to players this turn.

Phalanx Leader

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

Stonehorn Chanter

: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn’t cause it to tap. Damage dealt by it also causes you to gain that much life.)

Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Morgue Burst

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

Savageborn Hydra

Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

Gleam of Battle

Whenever a creature you control attacks, put a +1/+1 counter on it.

Zameck Guildmage

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.

Flame Slash

Flame Slash deals 4 damage to target creature.

Death Grasp

Death Grasp deals X damage to any target. You gain X life.

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Watery Grave

(: Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Undercity Informer

, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Hands of Binding

Tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Martial Glory

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.

Shielded Passage

Prevent all damage that would be dealt to target creature this turn.

Shadow Slice

Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Zameck Guildmage

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.

Despise

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

Staggershock

Staggershock deals 2 damage to any target.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Auger Spree

Target creature gets +4/-4 until end of turn.

Street Spasm

Street Spasm deals X damage to target creature without flying you don’t control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Common Bond

Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.

Street Spasm

Street Spasm deals X damage to target creature without flying you don’t control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Faith’s Reward

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.