Thraximundar

Haste
Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Blood Rites

, Sacrifice a creature: Blood Rites deals 2 damage to any target.

Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Thraximundar

Haste
Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Death Grasp

Death Grasp deals X damage to any target. You gain X life.

Defend the Hearth

Prevent all combat damage that would be dealt to players this turn.

Rescue from the Underworld

As an additional cost to cast this spell, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Temple of Deceit

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Phalanx Leader

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

Stonehorn Chanter

: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn’t cause it to tap. Damage dealt by it also causes you to gain that much life.)

Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Gleam of Battle

Whenever a creature you control attacks, put a +1/+1 counter on it.

Morgue Burst

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.

Savageborn Hydra

Double strike
Savageborn Hydra enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

Zameck Guildmage

: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.

Death Grasp

Death Grasp deals X damage to any target. You gain X life.

Flame Slash

Flame Slash deals 4 damage to target creature.

Shielded Passage

Prevent all damage that would be dealt to target creature this turn.

Shadow Slice

Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Watery Grave

(: Add or .)
As Watery Grave enters, you may pay 2 life. If you don’t, it enters tapped.

Undercity Informer

, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.