Shadow Slice

Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Zameck Guildmage

: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.

Despise

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

Staggershock

Staggershock deals 2 damage to any target.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Street Spasm

Street Spasm deals X damage to target creature without flying you don’t control.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Common Bond

Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.

Auger Spree

Target creature gets +4/-4 until end of turn.

Street Spasm

Street Spasm deals X damage to target creature without flying you don’t control.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Faith’s Reward

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Vampire Nocturnus

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Giant Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Diabolic Revelation

Search your library for up to X cards, put those cards into your hand, then shuffle.

Bituminous Blast

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.

Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Mycoloth

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

Mitotic Slime

When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have “When this creature dies, create two 1/1 green Ooze creature tokens.”

Uncanny Speed

Target creature gets +3/+0 and gains haste until end of turn.

Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Joint Assault

Target creature gets +2/+2 until end of turn. If it’s paired with a creature, that creature also gets +2/+2 until end of turn.

Devastation Tide

Return all nonland permanents to their owners’ hands.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Demolish

Destroy target artifact or land.

Wolfir Silverheart

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

Shriekgeist

Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.