Domri, Anarch of Bolas

Creatures you control get +1/+0.
+1: Add or . Creature spells you cast this turn can’t be countered.
−2: Target creature you control fights target creature you don’t control.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with converted mana cost X or less that’s one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with converted mana cost X or less that’s one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with converted mana cost X or less that’s one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with converted mana cost X or less that’s one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Heroes’ Bane

Heroes’ Bane enters the battlefield with four +1/+1 counters on it.
: Put X +1/+1 counters on Heroes’ Bane, where X is its power.

Etali, Primal Storm

Whenever Etali, Primal Storm attacks, exile the top card of each player’s library, then you may cast any number of spells from among those cards without paying their mana costs.

Dragonmaster Outcast

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Rescue from the Underworld

As an additional cost to cast this spell, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Ashiok, Nightmare Muse

+1: Create a 2/3 blue and black Nightmare creature token with “Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.”
−3: Return target nonland permanent to its owner’s hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Ashiok, Nightmare Muse

+1: Create a 2/3 blue and black Nightmare creature token with “Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.”
−3: Return target nonland permanent to its owner’s hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Ashiok, Nightmare Muse

+1: Create a 2/3 blue and black Nightmare creature token with “Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.”
−3: Return target nonland permanent to its owner’s hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Nicol Bolas, Dragon-God

Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn’t control a legendary creature or planeswalker loses the game.

Domri, Anarch of Bolas

Creatures you control get +1/+0.
+1: Add or . Creature spells you cast this turn can’t be countered.
−2: Target creature you control fights target creature you don’t control.

River’s Rebuke

Return all nonland permanents target player controls to their owner’s hand.

Bloodfire Expert

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mycoloth

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

Martial Glory

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.

Cabal Therapy

Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)