Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Turri Island

Creature spells cost less to cast.
Whenever you roll , reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Immersturm

Whenever a creature enters the battlefield, that creature’s controller may have it deal damage equal to its power to any target of their choice.
Whenever you roll , exile target creature, then return it to the battlefield under its owner’s control.

Vengevine

Haste
Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Vengevine

Haste
Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Thermo-Alchemist

Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Martial Glory

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.

Manifest

(You can cover a face-down manifested creature with this reminder card.
A manifested creature card can be turned face up any time for its mana cost. A face-down card can also be turned face up for its morph cost.)

Devastation Tide

Return all nonland permanents to their owners’ hands.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Banefire

Banefire deals X damage to any target.
If X is 5 or more, this spell can’t be countered and the damage can’t be prevented.

Banefire

Banefire deals X damage to any target.
If X is 5 or more, this spell can’t be countered and the damage can’t be prevented.

Banefire

Banefire deals X damage to any target.
If X is 5 or more, this spell can’t be countered and the damage can’t be prevented.

Nyxathid

As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player’s hand.

Wurmcoil Engine

Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.

Warstorm Surge

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Goblin Razerunners

, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Auger Spree

Target creature gets +4/-4 until end of turn.

Oracle’s Insight

Enchant creature
Enchanted creature has “: Scry 1, then draw a card.” (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Welding Sparks

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Elvish Archdruid

Other Elf creatures you control get +1/+1.
: Add for each Elf you control.