A-Tanazir Quandrix

Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix’s power and toughness until end of turn.

Shadrix Silverquill

Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.

Velomachus Lorehold

Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold’s power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Galazeth Prismari

Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have “: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.”

Tanazir Quandrix

Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix’s power and toughness until end of turn.

Galazeth Prismari

Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have “: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.”

Galazeth Prismari

Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have “: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.”

Tanazir Quandrix

Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix’s power and toughness until end of turn.

Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player’s library, then you may cast any number of spells from among those cards without paying their mana costs.

Pact of the Titan

Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay . If you don’t, you lose the game.

Elvish Archdruid

Other Elf creatures you control get +1/+1.
: Add for each Elf you control.

Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell’s mana value.

Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell’s mana value.

Welding Sparks

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell’s mana value.

Voltaic Brawler

When Voltaic Brawler enters, you get (two energy counters).
Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.

Welding Sparks

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Slip Through Space

Devoid (This card has no color.)
Target creature can’t be blocked this turn.
Draw a card.