Root Maze

Artifacts and lands enter the battlefield tapped.

Heartwood Dryad

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

Serra’s Blessing

Creatures you control have vigilance. (Attacking doesn’t cause them to tap.)

Angelic Renewal

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Gaea’s Blessing

Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Mobilize

Untap all creatures you control.

Orim

Creatures you control have reach.

Titania

You may play an additional land on each of your turns.

Wood Elves

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Mind Knives

Target opponent discards a card at random.

Nature’s Cloak

Green creatures you control gain forestwalk until end of turn. (They can’t be blocked as long as defending player controls a Forest.)

Elven Cache

Return target card from your graveyard to your hand.

Wanderlust

Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to that player.

Vigilant Martyr

Sacrifice Vigilant Martyr: Regenerate target creature.
, , Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.

Asmira, Holy Avenger

Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard.

Nature’s Chosen

Enchant creature you control
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.

Kaysa

Green creatures you control get +1/+1.

Enslaved Scout

: Enslaved Scout gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)