Destroy all green creatures. They can’t be regenerated.
Artista: Rebecca Guay
Sky Spirit
Flying, first strike
Gaea’s Blessing
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Serra’s Blessing
Creatures you control have vigilance. (Attacking doesn’t cause them to tap.)
Angelic Renewal
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Wood Elves
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Mind Knives
Target opponent discards a card at random.
Nature’s Cloak
Green creatures you control gain forestwalk until end of turn. (They can’t be blocked as long as defending player controls a Forest.)
Elven Cache
Return target card from your graveyard to your hand.
Starlit Angel
Flying
Mobilize
Untap all creatures you control.
Cloak of Feathers
Target creature gains flying until end of turn.
Draw a card.
Orim
Creatures you control have reach.
Titania
You may play an additional land on each of your turns.
Wanderlust
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to that player.
Phantom Monster
Flying
Sea Sprite
Flying, protection from red
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard.
Vigilant Martyr
Sacrifice Vigilant Martyr: Regenerate target creature.
, , Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
Vitalizing Cascade
You gain X plus 3 life.
Asmira, Holy Avenger
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Serra Angel
Flying, vigilance
Noble Steeds
: Target creature gains first strike until end of turn.
Enslaved Scout
: Enslaved Scout gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)
Noble Steeds
: Target creature gains first strike until end of turn.