Hana Kami

, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

Hair-Strung Koto

Tap an untapped creature you control: Target player mills a card.

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Moment’s Peace

Prevent all combat damage that would be dealt this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Fecundity

Whenever a creature dies, that creature’s controller may draw a card.

Psychic Trance

Until end of turn, Wizards you control gain “: Counter target spell.”

Words of Worship

: The next time you would draw a card this turn, you gain 5 life instead.

Bloodline Shaman

: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Dispersing Orb

, Sacrifice a permanent: Return target permanent to its owner’s hand.

Cabal Executioner

Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Taunting Elf

All creatures able to block Taunting Elf do so.

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Seedtime

Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Dwell on the Past

Target player shuffles up to four target cards from their graveyard into their library.

Invigorating Falls

You gain life equal to the number of creature cards in all graveyards.

Transcendence

You don’t lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)