Elvish Farmer

At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.

Essence Flare

Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature’s controller, put a -0/-1 counter on that creature.

Icatian Scout

, : Target creature gains first strike until end of turn.

Orcish Squatters

Whenever Orcish Squatters attacks and isn’t blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

Farrel’s Zealot

Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn.

Pillage

Destroy target artifact or land. It can’t be regenerated.

Pyrrhic Revival

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.

Batwing Brume

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

Everlasting Torment

Players can’t gain life.
Damage can’t be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Consign to Dream

Return target permanent to its owner’s hand. If that permanent is red or green, put it on top of its owner’s library instead.

Wild Swing

Choose three target nonenchantment permanents. Destroy one of them at random.

Hymn of Rebirth

Put target creature card from a graveyard onto the battlefield under your control.

Dakkon Blackblade

Dakkon Blackblade’s power and toughness are each equal to the number of lands you control.

Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.
You draw a card at the beginning of the next turn’s upkeep.

Korlash, Heir to Blackblade

Korlash, Heir to Blackblade’s power and toughness are each equal to the number of Swamps you control.
: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.

Glass Asp

Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.

Sol’kanar the Swamp King

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.

Sedge Sliver

All Sliver creatures have “This creature gets +1/+1 as long as you control a Swamp.”
All Slivers have “: Regenerate this permanent.”

Wildfire Emissary

Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.

Essence Flare

Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature’s controller, put a -0/-1 counter on that creature.

Rootbreaker Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Pillage

Destroy target artifact or land. It can’t be regenerated.