Black Vise

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Red Elemental Blast

Choose one —
• Counter target blue spell.
• Destroy target blue permanent.

Power Sink

Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.

Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Rolling Thunder

Rolling Thunder deals X damage divided as you choose among any number of targets.

Blue Elemental Blast

Choose one —
• Counter target red spell.
• Destroy target red permanent.

Vibrating Sphere

As long as it’s your turn, creatures you control get +2/+0.
As long as it’s not your turn, creatures you control get -0/-2.

Blaze of Glory

Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Blue Elemental Blast

Choose one —
• Counter target red spell.
• Destroy target red permanent.

Red Elemental Blast

Choose one —
• Counter target blue spell.
• Destroy target blue permanent.

Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Nova Pentacle

, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent’s choice instead.

Black Vise

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Hunding Gjornersen

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Wall of Light

Defender (This creature can’t attack.)
Protection from black

Rolling Thunder

Rolling Thunder deals X damage divided as you choose among any number of targets.

Despotic Scepter

: Destroy target permanent you own. It can’t be regenerated.