Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Artista: Richard Thomas
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Wall of Ice
Defender (This creature can’t attack.)
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Black Vise
As Black Vise enters, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Karma
At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Wall of Ice
Defender (This creature can’t attack.)
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.
Karma
At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Tsunami
Destroy all Islands.
Air Elemental
Flying
Black Vise
As Black Vise enters, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Tsunami
Destroy all Islands.
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.