Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Power Sink

Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.

The Rack

As The Rack enters, choose an opponent.
At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Black Vise

As Black Vise enters, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Red Elemental Blast

Choose one —
• Counter target blue spell.
• Destroy target blue permanent.

Black Vise

As Black Vise enters, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Cursed Rack

As Cursed Rack enters, choose an opponent.
The chosen player’s maximum hand size is four.

Cursed Rack

As Cursed Rack enters, choose an opponent.
The chosen player’s maximum hand size is four.

Blue Elemental Blast

Choose one —
• Counter target red spell.
• Destroy target red permanent.

Wall of Dust

Defender (This creature can’t attack.)
Whenever Wall of Dust blocks a creature, that creature can’t attack during its controller’s next turn.

Wall of Vapor

Defender (This creature can’t attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it’s blocking.

Wall of Vapor

Defender (This creature can’t attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it’s blocking.

Wall of Wonder

Defender (This creature can’t attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn’t have defender.

Wall of Wonder

Defender (This creature can’t attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn’t have defender.

Thunder Wall

Defender (This creature can’t attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.

General Jarkeld

: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that’s blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.

Jokulhaups

Destroy all artifacts, creatures, and lands. They can’t be regenerated.

Despotic Scepter

: Destroy target permanent you own. It can’t be regenerated.