Defender (This creature can’t attack.)
Whenever Wall of Dust blocks a creature, that creature can’t attack during its controller’s next turn.
Artista: Richard Thomas
The Rack
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Karma
At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.
Cursed Rack
As Cursed Rack enters the battlefield, choose an opponent.
The chosen player’s maximum hand size is four.
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Black Vise
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
The Rack
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
The Rack
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Karma
At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Black Vise
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Tsunami
Destroy all Islands.
Air Elemental
Flying
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.
Wall of Ice
Defender (This creature can’t attack.)
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .