Wall of Dust

Defender (This creature can’t attack.)
Whenever Wall of Dust blocks a creature, that creature can’t attack during its controller’s next turn.

Gosta Dirk

First strike
Creatures with islandwalk can be blocked as though they didn’t have islandwalk.

Wall of Wonder

Defender (This creature can’t attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn’t have defender.

Wall of Vapor

Defender (This creature can’t attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it’s blocking.

Wall of Putrid Flesh

Defender (This creature can’t attack.)
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

Hunding Gjornersen

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Kry Shield

, : Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.

Nova Pentacle

, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent’s choice instead.

Wall of Light

Defender (This creature can’t attack.)
Protection from black

Blue Elemental Blast

Choose one —
• Counter target red spell.
• Destroy target red permanent.

Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Red Elemental Blast

Choose one —
• Counter target blue spell.
• Destroy target blue permanent.

Power Sink

Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.

Wall of Water

Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.

Wall of Fire

Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.

The Rack

As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Wall of Fire

Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Red Elemental Blast

Choose one —
• Counter target blue spell.
• Destroy target blue permanent.