Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Artista: Richard Thomas
Wall of Ice
Defender (This creature can’t attack.)
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Karma
At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Air Elemental
Flying
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.
Wall of Ice
Defender (This creature can’t attack.)
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Tsunami
Destroy all Islands.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.
Air Elemental
Flying
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Karma
At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Black Vise
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Wall of Ice
Defender (This creature can’t attack.)
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Air Elemental
Flying