Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Power Sink

Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.

Blue Elemental Blast

Choose one —
• Counter target red spell.
• Destroy target red permanent.

Wall of Water

Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.

Black Vise

As Black Vise enters, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Black Vise

As Black Vise enters, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

The Rack

As The Rack enters, choose an opponent.
At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Blue Elemental Blast

Choose one —
• Counter target red spell.
• Destroy target red permanent.

Red Elemental Blast

Choose one —
• Counter target blue spell.
• Destroy target blue permanent.

The Rack

As The Rack enters, choose an opponent.
At the beginning of the chosen player’s upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Cursed Rack

As Cursed Rack enters, choose an opponent.
The chosen player’s maximum hand size is four.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Wall of Water

Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.

Power Sink

Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.