Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Black Vise

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Blaze of Glory

Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Karma

At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Blaze of Glory

Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Wall of Water

Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.

Blue Elemental Blast

Choose one —
• Counter target red spell.
• Destroy target red permanent.

Black Vise

As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Red Elemental Blast

Choose one —
• Counter target blue spell.
• Destroy target blue permanent.

Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Wall of Fire

Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.

Power Sink

Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.

Blaze of Glory

Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Power Sink

Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.

Blue Elemental Blast

Choose one —
• Counter target red spell.
• Destroy target red permanent.

Channel

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Wall of Water

Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.