At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Artista: Richard Thomas
Black Vise
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Wall of Ice
Defender (This creature can’t attack.)
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Karma
At the beginning of each player’s upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Air Elemental
Flying
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Black Vise
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Wall of Fire
Defender (This creature can’t attack.)
: Wall of Fire gets +1/+0 until end of turn.
Tsunami
Destroy all Islands.
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Power Sink
Counter target spell unless its controller pays . If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.
Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Wall of Ice
Defender (This creature can’t attack.)
Wall of Water
Defender (This creature can’t attack.)
: Wall of Water gets +1/+0 until end of turn.
Tsunami
Destroy all Islands.