Filigree Angel

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Filigree Angel

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Filigree Angel

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Merfolk Spy

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

Cathedral Membrane

( can be paid with either or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

Merfolk Spy

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

Violent Outburst

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 until end of turn.

Filigree Angel

Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Anathemancer

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Groundling Pouncer

: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.

Mindwrack Liege

Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
: You may put a blue or red creature card from your hand onto the battlefield.

Safehold Elite

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Crabapple Cohort

Crabapple Cohort gets +1/+1 as long as you control another green creature.