Altar Golem

Trample
Altar Golem’s power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn’t untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.

Mistveil Plains

(: Add .)
Mistveil Plains enters the battlefield tapped.
, : Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.

Declaration of Naught

As Declaration of Naught enters the battlefield, choose a card name.
: Counter target spell with the chosen name.

Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Vivid Meadow

Vivid Meadow enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Ancient Amphitheater

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don’t, Ancient Amphitheater enters the battlefield tapped.
: Add or .

Exile

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Lim-Dûl’s Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

Dwarven Soldier

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Singing Tree

: Target attacking creature has base power 0 until end of turn.

Primal Order

At the beginning of each player’s upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

Treetop Village

Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Treetop Village

Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Treetop Village

Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (It can deal excess combat damage to the player or planeswalker it’s attacking.)