You draw three cards and you lose 3 life.
Artista: Rob Alexander
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Mountain
(: Add .)
Mountain
(: Add .)
Mountain
(: Add .)
Armageddon
Destroy all lands.
Welkin Hawk
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Evacuation
Return all creatures to their owners’ hands.
Volrath’s Gardens
, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
Exile
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Necropolis of Azar
Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar.
, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
Brassclaw Orcs
Brassclaw Orcs can’t block creatures with power 2 or greater.
Twiddle
You may tap or untap target artifact, creature, or land.
Icatian Scout
, : Target creature gains first strike until end of turn.
Twiddle
You may tap or untap target artifact, creature, or land.
Twiddle
You may tap or untap target artifact, creature, or land.
Exile
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Fyndhorn Druid
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
Fyndhorn Druid
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
Winter’s Night
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn’t untap during its controller’s next untap step.
Lim-Dûl’s Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
Sheltered Valley
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
: Add .
Soul Burn
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player’s life total before the damage was dealt, the planeswalker’s loyalty before the damage was dealt, or the creature’s toughness.
Dark Maze
Defender (This creature can’t attack.)
: Dark Maze can attack this turn as though it didn’t have defender. Exile it at the beginning of the next end step.