Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Rain of Blades

Rain of Blades deals 1 damage to each attacking creature.

Guard Gomazoa

Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.

Akoum

Players may cast enchantment spells as though they had flash.
Whenever you roll , destroy target creature that isn’t enchanted.

Fractured Powerstone

: Add .
: Roll the planar die. Activate this ability only any time you could cast a sorcery.

Cellar Door

, : Target player puts the bottom card of their library into their graveyard. If it’s a creature card, you create a 2/2 black Zombie creature token.

Inquisitor’s Flail

If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip

Guard Gomazoa

Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.

Selesnya Evangel

, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

Vivid Meadow

Vivid Meadow enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Tainted Wood

: Add .
: Add or . Activate this ability only if you control a Swamp.

Treetop Village

Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Bloodstained Mire

, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.