When Boneclad Necromancer enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Artista: Robbie Trevino
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can’t have or gain flying.
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Split Decision
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Psychic Symbiont
Flying
When Psychic Symbiont enters, target opponent discards a card and you draw a card.
Mindlink Mech
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it’s 4/3, it’s a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Mindlink Mech
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it’s 4/3, it’s a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Mindlink Mech
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it’s 4/3, it’s a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Mindlink Mech
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it’s 4/3, it’s a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Mindlink Mech
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it’s 4/3, it’s a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Supreme Phantom
Flying
Other Spirits you control get +1/+1.
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner’s hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Graceful Restoration
Choose one —
• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Hell Mongrel
Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Graceful Restoration
Choose one —
• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Hell Mongrel
Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Agonizing Remorse
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Dark Ritual
Add .
Mana Tithe
Counter target spell unless its controller pays .
Strategic Planning
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Gray Merchant of Asphodel
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)