Loyal Guardian

Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Loyal Guardian

Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Split Decision

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Psychic Symbiont

Flying
When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

Mindlink Mech

Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it’s 4/3, it’s a Vehicle artifact in addition to its other types, and it has flying.
Crew 1

Mindlink Mech

Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it’s 4/3, it’s a Vehicle artifact in addition to its other types, and it has flying.
Crew 1

Graceful Restoration

Choose one —
• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Thraximundar

Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Zagoth Triome

(: Add , , or .)
Zagoth Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Raugrin Triome

(: Add , , or .)
Raugrin Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Savai Triome

(: Add , , or .)
Savai Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Indatha Triome

(: Add , , or .)
Indatha Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Ketria Triome

(: Add , , or .)
Ketria Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Archetype of Imagination

Creatures you control have flying.
Creatures your opponents control lose flying and can’t have or gain flying.

Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Dazzling Lights

Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Boneclad Necromancer

When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.

Firemind’s Research

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind’s Research.
, Remove two charge counters from Firemind’s Research: Draw a card.
, Remove five charge counters from Firemind’s Research: It deals 5 damage to any target.

Loyal Guardian

Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Firemind’s Research

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind’s Research.
, Remove two charge counters from Firemind’s Research: Draw a card.
, Remove five charge counters from Firemind’s Research: It deals 5 damage to any target.

Firemind’s Research

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind’s Research.
, Remove two charge counters from Firemind’s Research: Draw a card.
, Remove five charge counters from Firemind’s Research: It deals 5 damage to any target.

Dazzling Lights

Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)