Creatures you control have flying.
Creatures your opponents control lose flying and can’t have or gain flying.
Artista: Robbie Trevino
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Centaur Vinecrasher
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.
Supreme Phantom
Flying
Other Spirits you control get +1/+1.
Supreme Phantom
Flying
Other Spirits you control get +1/+1.
Psychic Symbiont
Flying
When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
Supreme Phantom
Flying
Other Spirits you control get +1/+1.
Djinn of Infinite Deceits
Flying
: Exchange control of two target nonlegendary creatures. You can’t activate this ability during combat.
Centaur Vinecrasher
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.
Centaur Vinecrasher
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.
Centaur Vinecrasher
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.
Dawn to Dusk
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Sacred Mesa
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.
Gray Merchant of Asphodel
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Su-Chi
When Su-Chi dies, add .
Split Decision
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Dawn to Dusk
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can’t have or gain flying.
Djinn of Infinite Deceits
Flying
: Exchange control of two target nonlegendary creatures. You can’t activate this ability during combat.
Gray Merchant of Asphodel
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Fleshmad Steed
Whenever another creature dies, tap Fleshmad Steed.