Ohran Frostfang

Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.

Gauntlet of Power

As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Assassin’s Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Assassin’s Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Aura Thief

Flying
When Aura Thief dies, you gain control of all enchantments. (You don’t get to move Auras.)

Blightspeaker

: Target player loses 1 life.
, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Rift Elemental

, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

Hypergenesis

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Sliver Legion

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Foresee

Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Brothers Yamazaki

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the “legend rule” doesn’t apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner’s upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it’s a creature, it has haste.)

Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Thran Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Court Hussar

Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

Court Hussar

Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

Ribbons of Night

Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.

Overgrowth

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .