Flamekin Village

As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don’t, Flamekin Village enters tapped.
: Add .
, : Target creature gains haste until end of turn.

Astral Slide

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.

Reckless Abandon

As an additional cost to cast this spell, sacrifice a creature.
Reckless Abandon deals 4 damage to any target.

Astral Slide

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.

Addle

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

Syphon Soul

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Phage the Untouchable

When Phage the Untouchable enters, if you didn’t cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can’t be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.

Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Flickerform

Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner’s control. If you do, return the other cards exiled this way to the battlefield under their owners’ control attached to that creature.

Blightspeaker

: Target player loses 1 life.
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Rift Elemental

, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

Thran Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Thran Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Trade Secrets

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.

Court Hussar

Vigilance
When Court Hussar enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters, sacrifice it unless was spent to cast it.

Spurnmage Advocate

: Return two target cards from an opponent’s graveyard to their hand. Destroy target attacking creature.

Stonebrow, Krosan Hero

Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.