Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Artista: Ron Spencer
Thrull Retainer
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
Necrite
Whenever Necrite attacks and isn’t blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can’t be regenerated.
Paralyze
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.
Marsh Viper
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Diamond Kaleidoscope
, : Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
Spider Climb
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Magma Mine
: Put a pressure counter on Magma Mine.
, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Terror
Destroy target nonartifact, nonblack creature. It can’t be regenerated.
Crypt Cobra
Whenever Crypt Cobra attacks and isn’t blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Soul Echo
Soul Echo enters the battlefield with X echo counters on it.
You don’t lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Ersatz Gnomes
: Target spell becomes colorless.
: Target permanent becomes colorless until end of turn.
Ventifact Bottle
, : Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add for each charge counter removed this way.
Reflect Damage
The next time a source of your choice would deal damage this turn, that damage is dealt to that source’s controller instead.
Hammer of Bogardan
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
Yare
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Terror
Destroy target nonartifact, nonblack creature. It can’t be regenerated.
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Pyrokinesis
You may exile a red card from your hand rather than pay this spell’s mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Misfortune
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Splintering Wind
: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and “Cumulative upkeep .” When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller’s upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Order of the Ebon Hand
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.
Order of the Ebon Hand
Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.