Crystal Ball

, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Knight of Dawn

First strike
: Knight of Dawn gains protection from the color of your choice until end of turn.

Strength in Numbers

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Blades of Velis Vel

Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Crystal Ball

, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Ivy Elemental

Ivy Elemental enters the battlefield with X +1/+1 counters on it.

Terror

Destroy target nonartifact, nonblack creature. It can’t be regenerated.

Strength in Numbers

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Last Stand

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Thicket Elemental

Kicker (You may pay an additional as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Strength in Numbers

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Blatant Thievery

For each opponent, gain control of target permanent that player controls.

Blades of Velis Vel

Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Spined Sliver

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Cursed Flesh

Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)