Ronom Serpent

Ronom Serpent can’t attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.

Shard Phoenix

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.

Runeboggle

Counter target spell unless its controller pays .
Draw a card.

Schismotivate

Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

Shard Phoenix

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.

Surging Flame

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to any target.

Shard Phoenix

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.

Shard Phoenix

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.

Warp World

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren’t put onto the battlefield on the bottom of their library.

Rolling Spoil

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

Strength in Numbers

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Strength in Numbers

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Strength in Numbers

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Sporesower Thallid

At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.

Serpent Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

Mana Clash

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players’ coins come up heads on the same flip.

Mana Clash

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players’ coins come up heads on the same flip.

Guerrilla Tactics

Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

Secretkeeper

As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

Plow Through Reito

Sweep — Return any number of Plains you control to their owner’s hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.

Glitterfang

Haste
At the beginning of the end step, return Glitterfang to its owner’s hand.

Overblaze

Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

In the Web of War

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.