Raging Battle Mouse

The second spell you cast each turn costs less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.

Raging Battle Mouse

The second spell you cast each turn costs less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.

Backdraft Hellkite

Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Searchlight Companion

Flying
When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.

Fevered Suspicion

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Curiosity Crafter

Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.

Starnheim Unleashed

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Squirrel Mob

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

Collected Company

Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Moraug, Fury of Akoum

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Moraug, Fury of Akoum

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Moraug, Fury of Akoum

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Pack Leader

Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

Pack Leader

Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

Pack Leader

Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

Pack Leader

Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

Dogs

(Theme color: )

Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

Backdraft Hellkite

Flying
Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Violent Eruption

Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Marisi, Breaker of the Coil

Your opponents can’t cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)