Lozhan, Dragons’ Legacy

Flying
Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons’ Legacy deals damage equal to that spell’s mana value to any target that isn’t a commander.

Skyboon Evangelist

Flying
When Skyboon Evangelist enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.

Skyboon Evangelist

Flying
When Skyboon Evangelist enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.

Skyboon Evangelist

Flying
When Skyboon Evangelist enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.

Searchlight Companion

Flying
When Searchlight Companion enters, create a 1/1 colorless Spirit creature token.

Geothermal Kami

When Geothermal Kami enters, you may return an enchantment you control to its owner’s hand. If you do, you gain 3 life.

Red Dragon

Flying
Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.

Fevered Suspicion

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Fevered Suspicion

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Fevered Suspicion

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Wandering Troubadour

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Red Dragon

Flying
Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.

Moraug, Fury of Akoum

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Curiosity Crafter

Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.

Curiosity Crafter

Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.

Curiosity Crafter

Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.

Professor of Zoomancy

When Professor of Zoomancy enters, create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”

Starnheim Unleashed

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Starnheim Unleashed

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Moraug, Fury of Akoum

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Squirrel Mob

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

Collected Company

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Moraug, Fury of Akoum

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.