Door to Nothingness

Door to Nothingness enters tapped.
, , Sacrifice Door to Nothingness: Target player loses the game.

Wave Goodbye

Return each creature without a +1/+1 counter on it to its owner’s hand.

Ripples of Potential

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller’s next turn.)

Wave Goodbye

Return each creature without a +1/+1 counter on it to its owner’s hand.

Ripples of Potential

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller’s next turn.)

Silence

Your opponents can’t cast spells this turn.

Knight in _____ Armor

First strike
As this creature enters, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.

Now You See Me . . .

Exile target creature you control, then return it to the battlefield under its owner’s control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

Knight in _____ Armor

First strike
As this creature enters, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.

Now You See Me . . .

Exile target creature you control, then return it to the battlefield under its owner’s control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.