Frostpyre Arcanist

This spell costs less to cast if you control a Giant or a Wizard.
When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle your library.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Kazandu Stomper

Trample
When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner’s hand.

Scavenging Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Gemrazer

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

Arasta of the Endless Web

Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Arasta of the Endless Web

Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Arasta of the Endless Web

Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Arasta of the Endless Web

Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Chainweb Aracnir

Reach
When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.

Nightpack Ambusher

Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn’t cast a spell this turn, create a 2/2 green Wolf creature token.

Ravenous Harpy

Flying
, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.

Surge Mare

Surge Mare can’t be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.

Bull-Rush Bruiser

Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.

Resplendent Griffin

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city’s blessing, put a +1/+1 counter on it.

Cherished Hatchling

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains “When this creature enters the battlefield, you may have it fight another target creature.”