Giant Growth

Target creature gets +3/+3 until end of turn.

Wall of Spears

Defender (This creature can’t attack.)
First strike

The Hive

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can’t be blocked except by creatures with flying or reach.)

Drudge Skeletons

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Purelace

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Giant Spider

Reach (This creature can block creatures with flying.)

Deathlace

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Deathlace

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

The Hive

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can’t be blocked except by creatures with flying or reach.)

Purelace

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

Giant Spider

Reach (This creature can block creatures with flying.)

Drudge Skeletons

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Wall of Spears

Defender (This creature can’t attack.)
First strike

Night Soil

, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Tidal Flats

: For each attacking creature without flying, its controller may pay . If that player doesn’t, creatures you control blocking that creature gain first strike until end of turn.

Tourach’s Gate

Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach’s Gate.
At the beginning of your upkeep, remove a time counter from Tourach’s Gate. If there are no time counters on Tourach’s Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.

Dance of Many

When Dance of Many enters the battlefield, create a token that’s a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .