Caged Sun

As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Stab Wound

Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life.

Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle your library.

Stab Wound

Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life.

Marsh Casualties

Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Survival Cache

You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Swallow the Hero Whole

Each player exiles a creature they control. Until the Hydra’s next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.

Dark Prophecy

Whenever a creature you control dies, you draw a card and you lose 1 life.

Geistflame

Geistflame deals 1 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dying Wish

Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Aerial Maneuver

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Skarrg Goliath

Trample
Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

Bioshift

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Mizzium Skin

Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Stab Wound

Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature’s controller, that player loses 2 life.

Chronic Flooding

Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.

Paralyzing Grasp

Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.

Righteous Authority

Enchant creature
Enchanted creature gets +1/+1 for each card in its controller’s hand.
At the beginning of the draw step of enchanted creature’s controller, that player draws an additional card.

Naturalize

Destroy target artifact or enchantment.