Lash Out

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature’s controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Gamekeeper

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Dominate

Gain control of target creature with converted mana cost X or less.

Inner-Flame Igniter

: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Gamekeeper

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Lash Out

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature’s controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Spidersilk Armor

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Reach of Branches

Create a 2/5 green Treefolk Shaman creature token.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Lash Out

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature’s controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Triclopean Sight

Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

Inner-Flame Igniter

: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

Daybreak Coronet

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Riptide Entrancer

Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Dominate

Gain control of target creature with converted mana cost X or less.

Ramosian Commander

, : Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Fountain of Cho

Fountain of Cho enters the battlefield tapped.
: Put a storage counter on Fountain of Cho.
, Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.

Spidersilk Armor

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Rishadan Brigand

Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay .
Rishadan Brigand can block only creatures with flying.

Kyren Negotiations

Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.

Gamekeeper

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Serra Advocate

Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.

Keeper of Kookus

: Keeper of Kookus gains protection from red until end of turn.

Kookus

Trample
At the beginning of your upkeep, if you don’t control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
: Kookus gets +1/+0 until end of turn.