Deal Damage deals 4 damage to any target.
Gotcha — If an opponent says “deal” or “damage,” you may say “Gotcha!” When you do, return Deal Damage from your graveyard to your hand.
Artista: Scott M. Fischer
Graceful Adept
You have no maximum hand size.
Time Stop
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner’s hand: Create a 1/1 blue Illusion creature token with flying.
Nezumi Ronin
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Viridian Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
Advanced Hoverguard
Flying
: Advanced Hoverguard gains shroud until end of turn. (It can’t be the target of spells or abilities.)
Last Word
This spell can’t be countered.
Counter target spell.
Nourish
You gain 6 life.
Pristine Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
Angel
Flying
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Sylvan Scrying
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Looming Hoverguard
Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner’s library.
Lumengrid Sentinel
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
Rule of Law
Each player can’t cast more than one spell each turn.
Viridian Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
Awe Strike
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Fiery Gambit
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Burning Wish
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Sickening Dreams
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Careful Study
Draw two cards, then discard two cards.
Puppeteer
, : You may tap or untap target creature.
Cowardice
Whenever a creature becomes the target of a spell or ability, return that creature to its owner’s hand. (It won’t be affected by the spell or ability.)
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)