Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Artista: Scott Murphy
Thornhide Wolves
Heroic Reinforcements
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
Gray Merchant of Asphodel
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Owlbear Shepherd
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
Nimbleclaw Adept
Bigby’s Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn.
Tribute Mage
When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Inkling Summoning
Create a 2/1 white and black Inkling creature token with flying.
Brinebarrow Intruder
Flash
When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Llanowar Tribe
: Add .
Breakneck Berserker
Haste
Opposition Agent
Flash
You control your opponents while they’re searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Reyav, Master Smith
Whenever a creature you control that’s enchanted or equipped attacks, that creature gains double strike until end of turn.
Ancestral Blade
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Opposition Agent
Flash
You control your opponents while they’re searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Opposition Agent
Flash
You control your opponents while they’re searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Reyav, Master Smith
Whenever a creature you control that’s enchanted or equipped attacks, that creature gains double strike until end of turn.
Reyav, Master Smith
Whenever a creature you control that’s enchanted or equipped attacks, that creature gains double strike until end of turn.
Maulfist Revolutionary
Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Aetherstorm Roc
Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Alley Evasion
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner’s hand.
Malakir Blood-Priest
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)