Stinging Shot

Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)

Burn Bright

Creatures you control get +2/+0 until end of turn.

Expedition Map

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Ancestral Blade

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ghirapur Guide

: Target creature you control can’t be blocked by creatures with power 2 or less this turn.

Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.

Meteorite

When Meteorite enters the battlefield, it deals 2 damage to any target.
: Add one mana of any color.

Burn Bright

Creatures you control get +2/+0 until end of turn.

Track Down

Scry 3, then reveal the top card of your library. If it’s a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Setessan Training

Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Dark Bargain

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

Drannith Healer

Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)

Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Dryad of the Ilysian Grove

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

Dryad of the Ilysian Grove

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

Dryad of the Ilysian Grove

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Dryad of the Ilysian Grove

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

Setessan Training

Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Alley Evasion

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner’s hand.

Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Kolaghan Stormsinger

Haste
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.