Burn Bright

Creatures you control get +2/+0 until end of turn.

Jungleborn Pioneer

When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can’t be the target of spells or abilities your opponents control.)

Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Twisted Sewer-Witch

When Twisted Sewer-Witch enters, create a 1/1 black Rat creature token with “This creature can’t block.” Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Spellbook Vendor

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has “Whenever this creature attacks, scry 1.”)

Spellbook Vendor

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has “Whenever this creature attacks, scry 1.”)

Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Spellbook Vendor

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has “Whenever this creature attacks, scry 1.”)

Spellbook Vendor

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has “Whenever this creature attacks, scry 1.”)

Angelic Field Marshal

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Angelic Field Marshal

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Ancestral Blade

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Angelic Field Marshal

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Dryad of the Ilysian Grove

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Fortifying Provisions

Creatures you control get +0/+1.
When Fortifying Provisions enters, create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)

Mirrodin Avenged

Destroy target creature that was dealt damage this turn.
Draw a card.

Reyav, Master Smith

Whenever a creature you control that’s enchanted or equipped attacks, that creature gains double strike until end of turn.