Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip

Heroic Reinforcements

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip

Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip

Burn Bright

Creatures you control get +2/+0 until end of turn.

Swaggering Corsair

Raid — Swaggering Corsair enters with a +1/+1 counter on it if you attacked this turn.

Ghirapur Guide

: Target creature you control can’t be blocked by creatures with power 2 or less this turn.

Moodmark Painter

Undergrowth — When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can’t be blocked except by two or more creatures.)

Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Construct

This creature gets +1/+1 for each artifact you control.

Powerstone Engineer

When Powerstone Engineer dies, create a tapped Powerstone token. (It’s an artifact with “: Add . This mana can’t be spent to cast a nonartifact spell.”)

Ancestral Blade

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

The Lady of Otaria

You may tap three untapped Dwarves you control rather than pay this spell’s mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.

The Lady of Otaria

You may tap three untapped Dwarves you control rather than pay this spell’s mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.

Heroic Reinforcements

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

Owlbear Shepherd

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Tribute Mage

When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Owlbear Shepherd

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Nimbleclaw Adept

Bigby’s Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn.