Heroic Reinforcements

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

Merchant Scroll

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Sergeant-at-Arms

Kicker (You may pay an additional as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

Swaggering Corsair

Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.

Jungleborn Pioneer

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can’t be the target of spells or abilities your opponents control.)

Merchant Scroll

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Stalwart Aven

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Storm Fleet Spy

Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.

Banewhip Punisher

When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.

Stinging Shot

Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)

Heart-Piercer Manticore

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to any target.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

Heart-Piercer Manticore

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to any target.

Heart-Piercer Manticore

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to any target.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

Maulfist Revolutionary

Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

Alley Evasion

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner’s hand.

Dispersal Technician

When Dispersal Technician enters the battlefield, you may return target artifact to its owner’s hand.

Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Benefactor’s Draught

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.