: Target creature you control can’t be blocked by creatures with power 2 or less this turn.
Artista: Scott Murphy
Merchant Scroll
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Sergeant-at-Arms
Kicker (You may pay an additional as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
Forebear’s Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip
Forebear’s Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip
Forebear’s Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip
Jungleborn Pioneer
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can’t be the target of spells or abilities your opponents control.)
Swaggering Corsair
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
Merchant Scroll
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
Stalwart Aven
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Storm Fleet Spy
Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.
Bishop’s Soldier
Lifelink
Banewhip Punisher
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.
, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
Aven Reedstalker
Flash
Flying
Heart-Piercer Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to any target.
Heart-Piercer Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to any target.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
Stinging Shot
Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)
Heart-Piercer Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to any target.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
Alley Evasion
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner’s hand.
Dispersal Technician
When Dispersal Technician enters the battlefield, you may return target artifact to its owner’s hand.
Maulfist Revolutionary
Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Benefactor’s Draught
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.