Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Opposition Agent

Flash
You control your opponents while they’re searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Reyav, Master Smith

Whenever a creature you control that’s enchanted or equipped attacks, that creature gains double strike until end of turn.

Ancestral Blade

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Opposition Agent

Flash
You control your opponents while they’re searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Opposition Agent

Flash
You control your opponents while they’re searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Reyav, Master Smith

Whenever a creature you control that’s enchanted or equipped attacks, that creature gains double strike until end of turn.

Reyav, Master Smith

Whenever a creature you control that’s enchanted or equipped attacks, that creature gains double strike until end of turn.

Alley Evasion

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner’s hand.

Maulfist Revolutionary

Trample
When Maulfist Revolutionary enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

Aetherstorm Roc

Flying
Whenever Aetherstorm Roc or another creature you control enters, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Tribute Mage

When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Mind Carver

When Mind Carver enters, attach it to target creature you control.
Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.
Equip

Malakir Blood-Priest

When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Expedition Map

, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Stinging Shot

Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)

Burn Bright

Creatures you control get +2/+0 until end of turn.

Ancestral Blade

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Expedition Map

, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Ghirapur Guide

: Target creature you control can’t be blocked by creatures with power 2 or less this turn.

Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)