Fortifying Provisions

Creatures you control get +0/+1.
When Fortifying Provisions enters, create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)

Heart-Piercer Manticore

When Heart-Piercer Manticore enters, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to any target.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

Ancestral Blade

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Tribute Mage

When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Burn Bright

Creatures you control get +2/+0 until end of turn.

Sphinx’s Insight

Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.

Moodmark Painter

Undergrowth — When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can’t be blocked except by two or more creatures.)

Deadly Visit

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ghirapur Guide

: Target creature you control can’t be blocked by creatures with power 2 or less this turn.

Heroic Reinforcements

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip

Forebear’s Blade

Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip