Key to the City

, Discard a card: Up to one target creature can’t be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.

The Grand Calcutron

The Grand Calcutron can be your commander.
When The Grand Calcutron enters the battlefield, each player’s hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player’s hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player’s end step, if that player’s program has fewer than five cards, they draw cards equal to the difference.

Currency Converter

Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with Currency Converter into your graveyard. If it’s a land card, create a Treasure token. If it’s a nonland card, create a 2/2 black Rogue creature token.

Currency Converter

Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with Currency Converter into your graveyard. If it’s a land card, create a Treasure token. If it’s a nonland card, create a 2/2 black Rogue creature token.

Currency Converter

Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with Currency Converter into your graveyard. If it’s a land card, create a Treasure token. If it’s a nonland card, create a 2/2 black Rogue creature token.

Key to the City

, Discard a card: Up to one target creature can’t be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.

Key to the City

, Discard a card: Up to one target creature can’t be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.

Rules Lawyer

State-based actions don’t apply to you or other permanents you control. (You don’t lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren’t destroyed due to damage or deathtouch and aren’t put into a graveyard due to having 0 or less toughness. Your planeswalkers aren’t put into a graveyard if they have 0 loyalty. You don’t put a legendary permanent into a graveyard if you control two with the same name. Counters aren’t removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

By Gnome Means

, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Gnome-Made Engine

When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

The Grand Calcutron

The Grand Calcutron can be your commander.
When The Grand Calcutron enters the battlefield, each player’s hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player’s hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player’s end step, if that player’s program has fewer than five cards, they draw cards equal to the difference.

Key to the City

, Discard a card: Up to one target creature can’t be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.

Key to the City

, Discard a card: Up to one target creature can’t be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.