Pontiff of Blight

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Grasping Thrull

Flying
When Grasping Thrull enters, it deals 2 damage to each opponent and you gain 2 life.

Bedevil

Destroy target artifact, creature, or planeswalker.

Bedevil

Destroy target artifact, creature, or planeswalker.

Bedevil

Destroy target artifact, creature, or planeswalker.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Bankrupt in Blood

As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.

Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Vengeful Rebirth

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card’s mana value to any target.
Exile Vengeful Rebirth.

Aminatou’s Augury

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Aminatou, the Fateshifter

+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.

Drown in Filth

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Growing Ranks

At the beginning of your upkeep, populate. (Create a token that’s a copy of a creature token you control.)

Assassin’s Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Assassin’s Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Assassin’s Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Chalice of the Void

Chalice of the Void enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

Aminatou’s Augury

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Aminatou, the Fateshifter

+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.

Aminatou, the Fateshifter

+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.