Mind Rot

Target player discards two cards.

Game Plan

Assist (Another player can pay up to of this spell’s cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Sylvan Reclamation

Exile up to two target artifacts and/or enchantments.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Noosegraf Mob

Noosegraf Mob enters with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Rite of Belzenlok

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and “At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.”

Rite of Belzenlok

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and “At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.”

Demon

Flying, trample
At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.

Dirge of Dread

All creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Returned Phalanx

Defender
: Returned Phalanx can attack this turn as though it didn’t have defender.

Morph

(You can cover a face-down creature with this reminder card.
A card with morph can be turned face up any time for its morph cost.)

Twilight Prophet

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s mana value.

Twilight Prophet

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s mana value.

Sadistic Skymarcher

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay .
Flying, lifelink

Twilight Prophet

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s mana value.

Secret Base

: Add .
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

Phantom Tiger

Phantom Tiger enters with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

Bladewing the Risen

Flying
When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield.
: Dragon creatures get +1/+1 until end of turn.

Cuombajj Witches

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice.

Stasis

Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .

Blind Obedience

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.