Vaporkin

Flying
Vaporkin can block only creatures with flying.

Selfless Spirit

Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Fogwalker

Skulk (This creature can’t be blocked by creatures with greater power.)
When Fogwalker enters, target creature an opponent controls doesn’t untap during its controller’s next untap step.

Selfless Spirit

Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Noosegraf Mob

Noosegraf Mob enters with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Chilling Grasp

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Spectral Reserves

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

Noosegraf Mob

Noosegraf Mob enters with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Abrupt Decay

This spell can’t be countered.
Destroy target nonland permanent with mana value 3 or less.

Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Topplegeist

Flying
When Topplegeist enters, tap target creature an opponent controls.
Delirium — At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

Pale Rider of Trostad

Skulk (This creature can’t be blocked by creatures with greater power.)
When Pale Rider of Trostad enters, discard a card.

Compelling Deterrence

Return target nonland permanent to its owner’s hand. Then that player discards a card if you control a Zombie.

Nagging Thoughts

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner’s control. If it’s a Spirit, put a +1/+1 counter on it.

Erdwal Illuminator

Flying
Whenever you investigate for the first time each turn, investigate an additional time.

Topplegeist

Flying
When Topplegeist enters, tap target creature an opponent controls.
Delirium — At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

Compelling Deterrence

Return target nonland permanent to its owner’s hand. Then that player discards a card if you control a Zombie.

Vandalblast

Destroy target artifact you don’t control.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Displacement Wave

Return all nonland permanents with mana value X or less to their owners’ hands.

Flameshadow Conjuring

Whenever a nontoken creature you control enters, you may pay . If you do, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Rabid Bloodsucker

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters, each player loses 2 life.