Archfiend of Ifnir

Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Discard this card: Draw a card.)

Ahn-Crop Crasher

Haste
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can’t block this turn. (An exerted creature won’t untap during your next untap step.)

Springleaf Drum

, Tap an untapped creature you control: Add one mana of any color.

Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner’s control. If it’s a Spirit, put a +1/+1 counter on it.

Mire Triton

Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Agonizing Syphon

Agonizing Syphon deals 3 damage to any target and you gain 3 life.

Mind Rot

Target player discards two cards.

Misty Rainforest

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library.

Mythos of Snapdax

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

Mythos of Vadrok

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.

Mythos of Brokkos

If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library.
Return up to two permanent cards from your graveyard to your hand.

Mythos of Nethroi

Destroy target nonland permanent if it’s a creature or if was spent to cast this spell.

Mythos of Snapdax

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

Mythos of Nethroi

Destroy target nonland permanent if it’s a creature or if was spent to cast this spell.

Mythos of Snapdax

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

Mythos of Illuna

Create a token that’s a copy of target permanent. If was spent to cast this spell, instead create a token that’s a copy of that permanent, except the token has “When this permanent enters the battlefield, if it’s a creature, it fights up to one target creature you don’t control.”

Mythos of Nethroi

Destroy target nonland permanent if it’s a creature or if was spent to cast this spell.

Mythos of Nethroi

Destroy target nonland permanent if it’s a creature or if was spent to cast this spell.

Mythos of Illuna

Create a token that’s a copy of target permanent. If was spent to cast this spell, instead create a token that’s a copy of that permanent, except the token has “When this permanent enters the battlefield, if it’s a creature, it fights up to one target creature you don’t control.”

Mythos of Illuna

Create a token that’s a copy of target permanent. If was spent to cast this spell, instead create a token that’s a copy of that permanent, except the token has “When this permanent enters the battlefield, if it’s a creature, it fights up to one target creature you don’t control.”

Mythos of Snapdax

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

Mythos of Vadrok

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.

Mythos of Vadrok

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.