Svyelun of Sea and Sky

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.

Svyelun of Sea and Sky

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Svyelun of Sea and Sky

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Blood Crypt

(: Add or .)
As Blood Crypt enters, you may pay 2 life. If you don’t, it enters tapped.

Vandalblast

Destroy target artifact you don’t control.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Giver of Runes

: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.

Cuombajj Witches

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice.

The Prismatic Piper

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)

Promise of Tomorrow

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

Damnation

Destroy all creatures. They can’t be regenerated.

Enchanted Evening

All permanents are enchantments in addition to their other types.

Sower of Temptation

Flying
When Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

The Prismatic Piper

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)

The Prismatic Piper

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)

Cuombajj Witches

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice.