Aminatou’s Augury

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Growing Ranks

At the beginning of your upkeep, populate. (Create a token that’s a copy of a creature token you control.)

Drown in Filth

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Assassin’s Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Conclave Tribunal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Assassin’s Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Assassin’s Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Chalice of the Void

Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Aminatou, the Fateshifter

+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.

Aminatou, the Fateshifter

+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.

Aminatou’s Augury

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Mind Rot

Target player discards two cards.

Noosegraf Mob

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Sylvan Reclamation

Exile up to two target artifacts and/or enchantments.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Game Plan

Assist (Another player can pay up to of this spell’s cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Rite of Belzenlok

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and “At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.”

Rite of Belzenlok

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and “At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.”

Demon

Flying, trample
At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.

Dirge of Dread

All creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Returned Phalanx

Defender
: Returned Phalanx can attack this turn as though it didn’t have defender.

Morph

(You can cover a face-down creature with this reminder card.
A card with morph can be turned face up any time for its morph cost.)

Sadistic Skymarcher

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay .
Flying, lifelink